¢º µ¥µé¸® ½ºÆ®¶óÀÌÅ© Deadly Strike
µ¥µé¸® ½ºÅ©¶óÀÌÅ©´Â µÎ¹èÀÇ µ¥¹ÌÁö¸¦ °¡ÇÒ È®·üÀ» ÁØ´Ù.
Å©¸®Æ¼Äà ½ºÆ®¶óÀÌÅ©(Critical Strike)¿Í ÇÔ²² Àû¿ëµÉ¶§´Â ¶Ç´Ù½Ã µ¥¹ÌÁöÀÇ º¸³Ê½º¸¦ ¾ò°ÔµÈ´Ù.
33% Deadly Strike item°ú 68% Critical Strike Skill À϶§ :
= CS + (DS/100)*(100-CS)
= 68% + (33/100)*32%
= 68% + 10.56%
= 78.56%
CS = Critical Strike DS = Deadly Strike
¢º ¿ÀÇ ¿Í¿îÁî Open Wounds
°ø°ÝÀ» ¹ÞÀº ¸ó½ºÅÍÀÇ »óó¸¦ ¾ÇÈ ½ÃÄÑ, ÀÏÁ¤ ½Ã°£µ¿¾È Áö¼ÓÀûÀ¸·Î ¶óÀÌÇÁ¸¦ °¨¼Ò ½ÃÄÑÁØ´Ù.
¿ÀÇ ¿Í¿îÁîµµ ¿©·¯ ¾ÆÀÌÅÛÀ» ÅëÇØ È®·üÀ» ´©Àû ½Ãų ¼ö ÀÖ´Ù.
Duration: 200 frames (that is 8 seconds).
Áö¼Ó½Ã°£ : 200 ÇÁ·¹ÀÓ (8ÃÊÀÇ Áö¼ÓÈ¿°ú).
ÇÁ·¹ÀÓ´ç µ¥¹ÌÁö »êÃâ°ø½Ä - Clvl Àº attackers leve (Áï Ç÷¹À̾îÀÇ ·¹º§)
Clvl=1-15: (9*Clvl+31)/256
Clvl=16-30: (18*Clvl-104)/256
Clvl=31-45: (27*Clvl-374)/256
Clvl=46-60: (36*Clvl-779)/256
Clvl=61-99: (45*Clvl-1319)/256
If you prefer per second, just multiply by 25 (ÃÊ´çµ¥¹ÌÁöÀÇ »êÃâ°ø½Ä)
Clvl=1-15: 25*(9*Clvl+31)/256
Clvl=16-30: 25*(18*Clvl-104)/256
Clvl=31-45: 25*(27*Clvl-374)/256
Clvl=46-60: 25*(36*Clvl-779)/256
Clvl=61-99: 25*(45*Clvl-1319)/256
Some examples :
Clvl 10ÀÇ °æ¿ì : ÃÊ´ç 11.8 µ¥¹ÌÁö, 8Ãʰ£ ÃÑ94.5ÀÇ Ãѵ¥¹ÌÁö°¡ Àû¿ëµÊ.
Clvl 30ÀÇ °æ¿ì : ÃÊ´ç 42.6 µ¥¹ÌÁö, 8Ãʰ£ ÃÑ340.6ÀÇ Ãѵ¥¹ÌÁö°¡ Àû¿ëµÊ.
Clvl 50ÀÇ °æ¿ì : ÃÊ´ç 99.7 µ¥¹ÌÁö, 8Ãʰ£ ÃÑ797.7ÀÇ Ãѵ¥¹ÌÁö°¡ Àû¿ëµÊ.
Clvl 70ÀÇ °æ¿ì : ÃÊ´ç 178.8 µ¥¹ÌÁö, 8Ãʰ£ ÃÑ1430.5 Ãѵ¥¹ÌÁö°¡ Àû¿ëµÊ.
Clvl 90ÀÇ °æ¿ì : ÃÊ´ç 266.7 µ¥¹ÌÁö, 8Ãʰ£ ÃÑ2133.6 Ãѵ¥¹ÌÁö°¡ Àû¿ëµÊ.
Ç÷¹À̾ Ÿ°ÙÀÏ °æ¿ì ±Ù°Å¸®°ø°ÝÀº 1/4ÀÇ µ¥¹ÌÁö °¨¼Ò, ¿ø°Å¸®°ø°ÝÀº 1/8ÀÇ µ¥¹ÌÁö°¡ Áõ°¡ ÇÑ´Ù.
º¸½º¸ó½ºÅͳª, èÇǾð¸ó½ºÅÍÀÇ °æ¿ì´Â 1/2ÀÇ µ¥¹ÌÁö °¨¼Ò È¿°ú°¡ ÀÖ´Ù.
¢º Ŭ·¯½Ì ºí·Î¿ì Crushing Blow
Ŭ·¯½Ì ºí·Î¿ì°¡ Àû¿ëµÈ °ø°ÝÀÌ ÀûÁßµÇ¸é ³²Àº ü·ÂÀÇ ¸î%¸¦ ÀҰԵȴÙ.
Áï ü·ÂÀÇ ¾ç¿¡ »ó°ü¾øÀÌ Ã¼·ÂÀ» Á¤ÇØÁø °ø½Ä¸¸Å ±ð¾Æ¹ö¸°´Ù.
ȰÀ» ÀÌ¿ëÇÑ °ø°ÝÀº Àý¹ÝÀÇ Æä³ÎƼ°¡ Àû¿ëµÇ¾î ü·ÂÀÇ 1/8 À» ±ð°ÔµÈ´Ù.
¿©·¯ ¾ÆÀÌÅÛ¿¡ ºÙÀº È®·üÀÌ ´õÇØÁ® °è»êµÇÁö¸¸ ¹°¸® µ¥¹ÌÁö¿¡ ´ëÇØ¼¸¸ Àû¿ëµÇ±â ¶§¹®¿¡
¸ó½ºÅÍÀÇ ÇÇÁöÄà ÀúÇ×·ÂÀÌ °è»êµÇ¾îÁø´Ù.
Áï Ŭ·¯½Ì ºí·Î¿ì´Â ¼ø¼ö¿ø¼Ò¸¶¹ý µ¥¹ÌÁö¿¡ ÀÇÇØ¼´Â Àû¿ëµÇÁö ¾Ê´Â´Ù.
Default weapons(ÀÏ¹Ý °ø°Ý½Ã)
-Default: 1/4th (ÀÏ¹Ý ¸ó½ºÅÍÀÇ °æ¿ì, ¹«±â µ¥¹ÌÁö¿Í º°µµ·Î ¸ó½ºÅÍÀÇ ³²Àº ü·Â¿¡¼ 1/4À» ÀϽÿ¡ °¨¼Ò½ÃŲ´Ù)
-vs. Players: 1/10th
-vs. Hirelings: 1/10th
-vs. Champions, Uniques, Bosses: 1/8th
with missile weapons(¿ø°Å¸® °ø°Ý½Ã)
-default: 1/8th
-vs. Players: 1/20th
-vs Hirelings: 1/20th
-vs Champions, Uniques, Bosses: 1/16th
Ç÷¹ÀÌ¾î ¼ö¿¡ µû¸¥ ü·Â Áõ°¡Ä¡°¡ ±×´ë·Î X %¿¡ ÀÇÇØ Àû¿ëµÈ´Ù.
Some examples :
Çï¿¡¼ ü·ÂÀÌ 94,320 ÀÎ ¸ÞÇǽºÅäÀÇ °æ¿ì, 8¸í Ç®¹æÀÌ µÇ¸é ü·ÂÀÌ 450%ÀÎ 424,440 ÀÌ µÈ´Ù.
À̶§ °ø°ÝÀÚÀÇ Å¬·Î½Ì ºí·Î¿ì°¡ Àû¿ëµÉ ½Ã, (¿ø°Å¸® ±Ù°Å¸® ¸ðµÎ 1/8À̹ǷÎ) ¸ÞÇǽºÅäÀÇ ³²Àº ÃÑü·ÂÀÇ 1/8 ÀÎ
53,055 ¿Í ¹«±âÀÇ µ¥¹ÌÁö ¹× ¿ø¼Ò µ¥¹ÌÁö°¡ ´õÇØÁ® ¸ÞÇǽºÅäÀÇ ¶óÀÌÇÁ¸¦ °¨¼Ò ½ÃŲ´Ù.
±×·¯³ª ÀϹÝÀûÀÎ ¸ó½ºÅÍÀÇ °æ¿ì Çï ³À̵µ¿¡ µû¸¥ ¸ó½ºÅÍÀÇ ¹°¸®ÀúÇ×·Â 50%°¡ Àû¿ëµÇ¹Ç·Î
±× °á°ú´Â À§ ¼öÄ¡º¸´Ù ÈξÀ ÁÙ¾îµé°Ô µÇ¸ç, º¹ÀâÇØÁö°Ô µÈ´Ù.
¢º ¸íÁ߽à ¸ó½ºÅͰ¡ ´Þ¾Æ³² Hit Causes Monster to Flee
¹Ù¹Ù¸®¾ÈÀÇ ½ºÅ³ÀÎ [ÇÏ¿ï(Howl Warcry)]°ú ºñ½ÁÇÏ´Ù.
ÀÌ ¿É¼ÇÀÌ ºÙÀº ¹«±â¿¡ ÀûÁßµÈ ÀûÀº ÀÏÁ¤ È®·ü¿¡ µû¶ó °øÆ÷¿¡ Áú·Á µµ¸Á´Ù´Ï°Ô µÈ´Ù.
Ãßõ ÇÏÁö ¾Ê´Â ¿É¼ÇÁß Çϳª´Ù.
¢º ¿ø°Å¸® °ø°Ý ¹æ¾î Defense vs Missile
¹æ¾î È®·ü(armor rating)¿¡ µû¶ó Àå°Å¸® °ø°Ý¿¡ ´ëÇÑ µ¥¹ÌÁö °¨¼ÒÈ¿°ú¸¦ ³½´Ù.
¢º Èý ÇÁ¸®ÁöÁî Ÿ°Ù Hit Freezes Target
ºÐ¸íÇÑ È¿°ú¸¦ È®ÀÎ ÇÒ ¼ö ÀÖ´Â ¿É¼ÇÀ¸·Î ¾Æ·¡ÀÇ °ø½ÄÀ» µû¶ó »ó´ë¸¦ ¾ó·Á ¹ö¸°´Ù.
ÇÁ¸®Â¡ È®·ü = 50 + (°ø°ÝÀÚ ·¹º§ + (¾ÆÀÌÅÛÀÇ ÇÁ¸®Â¡ º¸³Ê½º x 4) - »ó´ëÀÇ ·¹º§) x 5
¿ø°Å¸® °ø°Ý½Ã °ø°ÝÀÚ ·¹º§ -6 ÀÇ Æä³ÎƼ Àû¿ë
¿ø°Å¸® °ø°Ý½Ã ÃÖÁ¾ ÇÁ¸®Â¡ Ȱ·ü ¡À 3
ÇÁ¸®Â¡ Áö¼Ó ½Ã°£(ÇÁ·¹ÀÓ) = (chance - roll) x 2 + 25
ÃÖ¼Ò ÇÁ¸®Â¡ Áö¼Ó = 25 ÇÁ·¹ÀÓ(1ÃÊ)
ÃÖ´ë ÇÁ¸®Â¡ Áö¼Ó = 250 ÇÁ·¹ÀÓ(10ÃÊ)
The chance of freezing is 50 + (AL + (B*4) - DL) * 5
AL = attacker level
DL = defender level
B = freeze bonus from item (default is 1)
if it's ranged, the AL has a -6 penalty.
if it's ranged, the chance is divided by 3
freeze length = (chance - roll) * 2 + 25 frames
with a minimum length of 25 frames (1 second) and a maximum length of 250 frames (10 seconds)
¢º Èý ºí¶óÀεå Ÿ°Ù Hit Blinds Target
¸ó½ºÅÍÀÇ ½Ã¾ß¸¦ °¨¼Ò½ÃÄÑ ÁÖ´Â ¿É¼ÇÀ¸·Î ³×Å©·Î¸Ç¼ÀÇ ½ºÅ³ÀÎ [µõ ºñÁ¯]°ú °°Àº
È¿°úÁà ÀÏÁ¤ °Å¸® ¹ÛÀÇ ÀûÀ» º¼ ¼ö ¾ø°Ô ÇØÁØ´Ù.
È®·ü = 50 + (°ø°ÝÀÚ ·¹º§ + (ºí¶óÀÎµå º¸³Ê½º x 4) - ¸ó½ºÅÍ ·¹º§) x 5
È®·ü Ãß°¡½Ã = °¨¼Ò ¹üÀ§, È®·ü Ãß°¡
¿ø°Å¸® °ø°Ý½Ã Èý ºí¶óÀεå Ÿ°Ù È®·ü = 1/3
¢º ½½·Î¿ì Ÿ°Ù Slows Target By %
½ÇÁ¦·Î ÄÝµå µ¥¹ÌÁö¸¦ ÁÖÁö´Â ¾ÊÁö¸¸ ÄÝµå µ¥¹ÌÁö¸¦ ÀÔÀº °Íó·³ ´ë»óÀÇ ¿òÁ÷ÀÓÀ» ´À¸®°Ô ¸¸µç´Ù.
PvP¿¡¼´Â ÃÖ°í 50% ±îÁö¸¸ Àû¿ëÀÌ °¡´ÉÇÏ´Ù.(1.10ÆÐÄ¡)
¢º »ó´ë¹æÀÇ µðÆæ½º ¹«½Ã Ignores Target Defense (Armor Class)
ÀÌ ¼Ó¼ºÀº À¯´ÏÅ©¸ó½ºÅÍ, ½´ÆÛÀ¯´ÏÅ©¸ó½ºÅÍ, ¿ëº´, ´Ù¸¥Ç÷¹À̾î, °¢¿¢Æ®ÀÇ º¸½º¸ó½ºÅÍ¿¡°Ô´Â Àû¿ëµÇÁö ¾Ê´Â´Ù.
¢º ¾÷¼Òºê(Èí¼ö)Absorption (Or Absorbs)
¾Ð¼Òºê ¿É¼ÇÀº µ¥¹ÌÁö¸¦ Èí¼öÇØ ȸº¹ÇÏ´Â °ÍÀ» ¸»ÇÑ´Ù.
5%ÀÇ ÆÄÀ̾î Èí¼ö(Absorb Fire)¿É¼ÇÀ» Áö³æÀ» °æ¿ì ¹Þ´Â ÆÄÀÌ¾î µ¥¹ÌÁöÀÇ 5%¸¦ Èí¼öÇϰí
Èí¼öÇÑ 5%ÀÇ µ¥¹ÌÁö¸¦ ÀÌ¿ëÇØ ÀÚ½ÅÀÇ Ã¼·ÂÀ» ȸº¹ ÇϹǷΠ½ÇÁö·Î´Â 10%ÀÇ ÀúÇ×·ÂÀ» Áö´Ñ°Í°ú °°Àº È¿°ú¸¦ °¡Áø´Ù.
¾Ð¼Òºê ¿É¼ÇÀ» ÀÌ¿ëÇϸé ÃÖ´ë ÀúÇ×·Â ÀÌ»óÀÇ ÀúÇ×·ÂÀ» Áö´Ò ¼ö ÀÖ´Â °ÍÀÌ´Ù.
¢º ÆÄÀÌ¾î ½ºÅ³ + Fire Skills
ÆÄÀÌ¾î °è¿ÀÇ ½ºÅ³ÀÇ ·¹º§À» Áõ°¡ ½ÃÄÑÁØ´Ù. ÆÄÀÌ¾î °è¿ ½ºÅ³Àº ¾Æ·¡¿Í °°´Ù.
¼Ò¼¸®½ºÀÇ ¸ðµç ÆÄÀÌ¾î ½ºÅ³ Æ®¸®
¾Æ¸¶Á¸ÀÇ ÆÄÀÌ¾î ¾Ö·Î¿ì, ÀͽºÇÃ·Î½Ãºê ¾Ö·Î¿ì, À̸ô·¹ÀÌ¼Ç ¾Ö·Î¿ì
ÆÈ¶óµòÀÇ È¦¸®ÆÄÀÌ¾î ¿À¿À¶ó
µå·çÀ̵åÀÇ ÆÄÀ̾î Ŭ·¯, ÆÄÀÌ¾î ½ºÅè, ¸ôư º¸¿ï´õ, Çǽ´¾î, º¼ÄÉÀ̳ë, ¾Æ¸¶°Ôµ·
¾î½ê½ÅÀÇ ÇǽºÆ® ¿Àºê ÆÄÀ̾î, ÆÄÀÌ¾î ºí·¹½ºÆ®, ¿þÀÌÅ© ¿Àºê ÆÄÀ̾î, ¿þÀÌÅ© ¿Àºê ÀÎÆä¸£³ë
±×·¯³ª ³×Å©·Î¸Ç¼ÀÇ ÆÄÀÌ¾î °ñ·½Àº ÆÄÀÌ¾î ½ºÅ³ º¸³Ê½º¸¦ ¹ÞÀ» ¼ö ¾ø´Ù.
Fire Skills include all of the Sorceress Fire Tree, Amazon (Fire Arrow, Explosive Arrow, Immolation Arrow),
Paladin (Holy Fire), Druid (Fire Claws, Firestorm, Molten Boulder, Fissure, Volcano, Armageddon),
and Assassin (Fists of Fire, Fire Blast, Wake of Fire, Wake of Inferno).
These will not raise a skill point in the Necromancer's Fire Golem,
however will raise Necromancer's Corpse Explosion, if at least 1 skill point is spent on it.
¢º ¿Â ½ºÆ®¶óÀÌÅ· On Striking
Ÿ°Ý½Ã ´õÇØÁö´Â ¿É¼ÇÀ» ¶æÇÑ´Ù.(On Striking means if you actually hit a Monster.)
¿¹¸¦ µéÀÚ¸é Ÿ°Ý½Ã 5% È®·üÀÇ Ã¼ÀÎ ¶óÀÌÆ®´×À̶ó´Â ¿É¼ÇÀÌ ºÙ¾ú´Ù¸é, °ø°ÝÀÌ ¼º°øÇßÀ» ¶§ 5% È®·ü·Î üÀÎ ¶óÀÌÆ®´×ÀÌ ½ÃÀü µÈ´Ù´Â °ÍÀÌ´Ù.
On Striking means if you actually hit a Monster.
¢º ¿Â ¾îÅà On Attack
°ø°Ý°ú µ¿½Ã¿¡ ´õÇØÁö´Â ¿É¼ÇÀ» ¶æÇÑ´Ù(On Attack means every time you swing.)
°ø°ÝÀÇ ÀûÁß À¯¹«¿Í °ü°è ¾øÀÌ °ø°Ý´ç ÀÏÁ¤ È®·ü·Î Ãß°¡ µÇ´Â º¸³Ê½º ÀÌ´Ù.
¢º À¢ ½ºÆ®·° When Struck
ÀÚ½ÅÀÇ Ä³¸¯ÅͰ¡ ¸íÁß(hit)µÉ ¶§ ÀÏÁ¤ÇÑ È®·ü·Î Ãß°¡µÇ´Â º¸³Ê½ºÀÌ´Ù.
When your character is hit.
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